PROGRAMMING FOR GAMES, WEB & MOBILE
Âé¶¹¹ÙÍø Faculty consists of the most highly trained professionals in the creative industries. While our full-time instructors provide more one-on-one time with students than any other school, our part-time instructors are pulled right from the heart of the industry, equipped with the most current, relevant industry experience and credits.
We call this THE Âé¶¹¹ÙÍø ADVANTAGE.

Christopher
Mitchell
Head of Game Design and Programming for Games, Web & Mobile
Chris is an Educator and award-winning Writer and Game Designer with more than 10 years' industry experience on games such as Simpsons: Hit & Run. He is one of the first people in the game industry to receive a nomination from the Writers Guild of America.

Matthew
Stevens
Instructor
Matthew is a Senior Game Programmer, Technical Designer, and educator bringing 8 years of industry experience to the classroom. Currently a Tech Lead at Simply Sweet Games, Matthew has developed systems and led teams on titles built for Android, iOS, and PC platforms.
Amir Jahanlou
Instructor
Amir is Researcher of tools for authoring games, animation, and motion graphics. He holds a PhD in Human Computer Interaction, a Master’s in Creative Media Practice, and a Master’s in Education. His 20-year career includes working with companies like Autodesk.
Rohit Maukherjee
Instructor
Rohit is a Senior UI Engineer with experience in Software Development at studios such as Sprung Studios with a focus on UX/UI Design, and also specializes in Unreal Engine. He is a Programming Instructor at Âé¶¹¹ÙÍø where he was also a student.
Hugo Moraleida
Instructor
Hugo is a Programmer and Game Designer who works with Unity, Lua, and C++. His 10 years of experience spans multiple studios such as Klei Entertainment, where he designs and implements gameplay systems and features for key franchises within the studio.
Leanne Roed
Instructor
Leanne is a veteran Game Designer with ten years of industry experience in 2D art, art production, UI/UX, and game design. Her credits span AAA titles such as Minecraft Legends to indie projects.
Rasmus Tindborg
Instructor
Rasmus excels as a Technical Game Designer with Klei Entertainment. As a graduate of Âé¶¹¹ÙÍø, Rasmus is a passionate Mentor for students’ final projects and now teaches the Unity game engine.
Arisa Ohashi
Instructor
Arisa is an engineering professional skilled in C#, C++, Visual Studio, Unity, Unreal Engine, and Agile Methodologies. Her credits include titles such as Archer: Danger Phone, Roll For Adventure, LaraCroft: Go, and Madmax.
Alon Mizrahi
Mentor
A graduate of Âé¶¹¹ÙÍø's Game Design program, Alon is a software engineer at Electronic Arts and has been a mentor at Âé¶¹¹ÙÍø for 16+ years. Today, Alon works at EA Sports on the Football Club franchise.
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Rodrigo Vicencio
Mentor
Rodrigo is a senior software engineer at Skybox Labs, working on the Halo franchise, and has previously worked for Capcom. Rodrigo has a master's degree from the University of Saskatchewan where his thesis was on player balancing for First-Person shooters.
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Leo Stark
Mentor
Leo is a versatile Software Engineer at Electronic Arts with 9+ years of experience in various areas of video game development including gameplay systems, performance tooling, optimization, test automation, & pipeline development.
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Alan Porto da Silva
Mentor
Alan is a software engineer at CD Projekt Red, working on The Witcher IV and Cyberpunk 2. A Âé¶¹¹ÙÍø Programming graduate, Alan is highly skilled with Unity and Unreal Engine, and has worked for Blackbird Interactive and Timbre Games.
Spencer Bokrossy
Mentor
Spencer is currently Senior Systems Designer at Treyarch, working on the Call of Duty franchise. A Âé¶¹¹ÙÍø Game Design graduate, Spencer has worked at Kemojo Studios and Electronic Arts, specializing in economy and systems design.
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Carmine Carpino
Mentor
A Âé¶¹¹ÙÍø Game Design graduate, Carmine is Producer at Next Level Games, a Nintendo-owned studio, where he's worked on a number of Nintendo products like Mario Strikers: Battle League and Luigi's Mansion 3.
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Filip Foksowicz
Mentor
A Âé¶¹¹ÙÍø Game Design grad, Filip is a Senior Level Designer at Treyarch (Call of Duty franchise). Filip has worked as a level and combat designer at Relic Entertainment, Piranha Games, The Coalition Studio, and Skybox Labs.Ìý
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Stuart Urquhart
Mentor
A Âé¶¹¹ÙÍø Game Design grad, Stuart is a game designer on Kabam's Marvel Contest of Champions and has a background in computer science & technical writing. Stuart has a rich history in game design, focusing on holistic game design, UI/UX design, & technical writing.
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Karen Kawas
Mentor
A graduate of Âé¶¹¹ÙÍø Game Design, Karen is a Game Designer at Blackbird Interactive, working on a variety of projects like Homeworld 3. Karen has experience in Unreal Engine scripting, online PVP, pacing, and level design.
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Erich Kohlweg
Mentor
A Âé¶¹¹ÙÍø Game Design grad, Erich is a senior game designer at Red Hook Studios on Darkest Dungeons II, previously at Electronic Arts, Relic Entertainment, and Kabam. Erich's credits include Company of Heroes 3, Critter Crusade, &Ìý Marvel Contest of Champions.
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Don Mostert
Mentor
A Âé¶¹¹ÙÍø Game Design grad, Don is a game designer who's worked at The Coalition Studio, Piranha Games, and Kabam. His credits include Marvel Contest of Champions, AAA console games like the Gears of War franchise, and great indie productions.
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Maddie Osness
Mentor
Maddie is an artist and art director with a 20-year history in video games at companies like Popreach, Hothead Games, and Backbone Entertainment, and over 20 game credits.
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Paul Hanberry
Mentor
Paul is a Technical Artist at Full Circle Studios (an EA Studio), working on Skate. Prior to Full Circle, Paul worked as a Technical Artist at EA Sports, and as a Jr Programmer at Mythical City Games.
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